Sword in the Stone 3D Render October 18, 2020I was trying to model grass using a particle system to practice landscape rendering. It worked pretty good so I started adding some trees and a big rock. Then I learned about volumetric scattering for fog effects and I’m like “this is cool” so I plopped a sword in that rock and made a cave in the background and added some creepy lights and some weird glowing mushrooms – just because. #blender
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